DayZ 1.24
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ContinuousInteractActionInput Class Reference
Inheritance diagram for ContinuousInteractActionInput:
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Collaboration diagram for ContinuousInteractActionInput:
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Private Member Functions

void ContinuousInteractActionInput (PlayerBase player)
 

Detailed Description

Definition at line 503 of file ActionInput.c.

Constructor & Destructor Documentation

◆ ContinuousInteractActionInput()

void ContinuousInteractActionInput::ContinuousInteractActionInput ( PlayerBase player)
inlineprivate

Definition at line 505 of file ActionInput.c.

506 {
507 SetInput("UAAction");
508 m_Priority = 60;
509 m_InputType = ActionInputType.AIT_CONTINUOUS;
510 m_DetectFromTarget = true;
511 m_DetectFromItem = false;
512 m_DetectFromPlayer = true;
513 }
void SetInput(ActionInput ai)
Definition ActionBase.c:186
ActionInputType
Definition ActionInput.c:2
int m_Priority

References m_Priority, and SetInput().


The documentation for this class was generated from the following file: