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| proto native int | GetCharactersCount () |
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| proto native int | GetLastPlayedCharacter () |
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| proto native Man | CreateCharacterPerson (int index) |
| | Return Character person or null if character initialization failed (inventory load, or corrupted data)
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| proto void | GetLastServerAddress (int index, out string address) |
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| proto native int | GetLastServerPort (int index) |
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| proto void | GetLastServerName (int index, out string address) |
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| proto void | RequestSetDefaultCharacterData () |
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| proto bool | RequestGetDefaultCharacterData () |
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| void | OnSetDefaultCharacter (ParamsWriteContext ctx) |
| | Actual DefaultCharacter saving.
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| bool | OnGetDefaultCharacter (ParamsReadContext ctx) |
| | Actual DefaultCharacter loading.
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| proto void | GetCharacterName (int index, out string name) |
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| proto native void | SetCharacterName (int index, string newName) |
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| proto native void | SaveCharacter (bool localPlayer, bool verified) |
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| proto native void | SaveDefaultCharacter (Man character) |
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| proto native void | SaveCharactersLocal () |
| | Saves characters menu data to file.
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| proto native void | LoadCharactersLocal () |
| | Loads characters menu data from file.
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| proto native void | ClearCharacters () |
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| MenuDefaultCharacterData | GetMenuDefaultCharacterDataInstance () |
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| void | IntroSceneCharacter () |
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| void | ~IntroSceneCharacter () |
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| bool | IsDefaultCharacter () |
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| void | SetToDefaultCharacter () |
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| void | SetCharacterID (int char_id) |
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| int | GetCharacterID () |
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| PlayerBase | GetCharacterObj () |
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| TStringArray | GetCharGenderList () |
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| TStringArray | GetCharList (ECharGender gender) |
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| TStringArray | GetCharShirtsList () |
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| TStringArray | GetCharPantsList () |
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| TStringArray | GetCharShoesList () |
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| void | SetCharacterGender (ECharGender gender) |
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| bool | IsCharacterFemale () |
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| ECharGender | GetCharacterGender () |
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| vector | GetPosition () |
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| int | GetNextCharacterID () |
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| int | GetPrevCharacterID () |
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| void | CreateNewCharacterRandom () |
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| void | CreateNewCharacterById (int character_id) |
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| void | CreateNewCharacterByName (string character_name, bool randomize_equip=true) |
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| void | CreateDefaultCharacter () |
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| void | GetLastPlayedServer (int characterID, out string address, out string name, out int port) |
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| void | CreateNewCharacter () |
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| void | LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false) |
| | Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
|
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| void | CharacterUnload () |
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| void | CharacterLoad (int character_id, vector char_pos, vector char_rot) |
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| void | SetupPlayerName (bool new_name) |
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| void | SetAttachment (string type, int slot) |
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| string | GetCharacterNameById (int char_id) |
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| string | GetCharacterName () |
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| void | SaveCharName (string name) |
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| void | SaveDefaultCharacter () |
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| void | TransferValues (PlayerBase player) |
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| void | Init () |
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| void | OnScheduledTick (float deltatime) |
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| void | CheckValues () |
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| float | GetBlood () |
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| float | GetHealth () |
| |
| void | CheckHealth () |
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| void | CheckBlood () |
| |
| void | SendInitValues () |
| | Sends values on object creation.
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| void | SendValue (int value_type, float value) |
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| void | ReceiveValue (int value_type, float value) |
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| void | OnRPC (ParamsReadContext ctx) |
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| void | ShowDebugValues (bool show) |
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| void | BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent) |
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| void | InitIndicator (vector position) |
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| void | StopIndicator (bool instant=false) |
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| void | StartRunningDrops () |
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| bool | IsRunningDrops () |
| | Are any drops currently being animated?
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| void | TrySpawnNextDrop () |
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| void | ResetSequence () |
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| void | ResetIndicator () |
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| void | Update (float timeSlice) |
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| bool | GetEndNow () |
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| int | GetSeverity () |
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| void | GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1) |
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| void | Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1) |
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| array< ref Widget > | GetWidgetSet () |
| |
| int | GetWidgetSetType () |
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| int | GetWidgetSetID () |
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| bool | HasDefinedHandle () |
| | Returns 'true' if this class contains update info.
|
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| bool | DataInitialized () |
| |
| void | UpdateVisibility (bool state) |
| |
| void | RegisterData (Param p) |
| |
| void | Update (float timeSlice=0, Param p=null, int handle=-1) |
| |
| void | ForceStop () |
| |
Definition at line 882 of file gameplay.c.