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DayZ 1.24
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Private Member Functions | |
| override void | CreateActionComponent () |
| override void | OnAnimationEvent (int pEventID) |
| override void | InitActionComponent () |
| override void | EndActionComponent () |
Private Member Functions inherited from ActionBaseCB | |
| void | ActionBaseCB () |
| int | GetPossileStanceMask () |
| override void | OnFinish (bool pCanceled) |
| void | SetCommand (int command_uid) |
| void | CreateActionComponent () |
| void | InitActionComponent () |
| void | ProgressActionComponent () |
| void | EndActionComponent () |
| void | Interrupt () |
| void | SetActionData (ActionData action_data) |
| override bool | IsUserActionCallback () |
| float | GetActionComponentProgress () |
| int | GetActionState () |
| ActionTarget | GetTarget () |
Additional Inherited Members | |
Private Attributes inherited from ActionBaseCB | |
| ActionData | m_ActionData |
| SoundOnVehicle | m_SoundObject |
| bool | m_Canceled |
| bool | m_Interrupted |
Definition at line 1 of file ActionSingleUseBase.c.
Definition at line 3 of file ActionSingleUseBase.c.
References ActionData::m_ActionComponent, and ActionBaseCB::m_ActionData.
Referenced by InitActionComponent().
Definition at line 33 of file ActionSingleUseBase.c.
References ActionBaseCB::m_ActionData, ActionData::m_State, and UA_FINISHED.
Definition at line 20 of file ActionSingleUseBase.c.
References CreateActionComponent(), ActionData::m_Action, ActionData::m_ActionComponent, ActionBaseCB::m_ActionData, ActionBaseCB::m_Canceled, ActionBaseCB::m_Interrupted, ActionData::m_Player, ActionBaseCB::m_SoundObject, ActionData::m_State, RegisterAnimationEvent(), UA_ANIM_EVENT, and UA_PROCESSING.
Definition at line 8 of file ActionSingleUseBase.c.
References ActionData::m_Action, ActionBaseCB::m_ActionData, ActionBaseCB::m_Interrupted, and UA_ANIM_EVENT.