DayZ 1.24
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ActionSingleUseBase.c
Go to the documentation of this file.
38
40{
42 {
44 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PICKUP_HANDS;
45 }
46
47 override typename GetInputType()
48 {
49 return DefaultActionInput;
50 }
51
52 override int GetActionCategory()
53 {
54 return AC_SINGLE_USE;
55 }
56};
const int AC_SINGLE_USE
Definition _constants.c:2
class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
SoundOnVehicle m_SoundObject
ActionData m_ActionData
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
ref ActionBase m_Action
Definition ActionBase.c:27
override void OnAnimationEvent(int pEventID)
override void InitActionComponent()
override void CreateActionComponent()
override void EndActionComponent()
override int GetActionCategory()
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597
const int UA_FINISHED
Definition constants.c:436
const int UA_ANIM_EVENT
Definition constants.c:443
const int UA_PROCESSING
Definition constants.c:434