48 return "Shelter_Site_Build_Start_SoundSet";
53 return "Shelter_Site_Build_Loop_SoundSet";
58 return "Shelter_Site_Build_Finish_SoundSet";
80 for (
int i0 = 0;
i0 < 4; ++
i0)
81 SpawnEntityOnGroundPos(
"LongWoodenStick",
GetPosition());
83 for (
int i1 = 0;
i1 < 8; ++
i1)
84 SpawnEntityOnGroundPos(
"TannedLeather",
GetPosition());
86 for (
int i2 = 0;
i2 < 4; ++
i2)
89 for (
int i3 = 0;
i3 < 50; ++
i3)
90 SpawnEntityOnGroundPos(
"WoodenStick",
GetPosition());
const int ECE_PLACE_ON_SURFACE
void SetIsDeploySound(bool is_deploy_sound)
override bool IsHologram()
class JsonUndergroundAreaTriggerData GetPosition
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override string GetDeploySoundset()
override float HeightCheckOverride()
override void DisassembleKit(ItemBase item)
override void OnDebugSpawn()
override bool DoPlacingHeightCheck()
override string GetLoopDeploySoundset()
override string GetDeployFinishSoundset()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
proto native CGame GetGame()