DayZ 1.24
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MushroomBase.c
Go to the documentation of this file.
2{
3 override bool CanBeCookedOnStick()
4 {
5 return true;
6 }
7
8 override bool CanBeCooked()
9 {
10 return true;
11 }
12
13 override bool IsMushroom()
14 {
15 return true;
16 }
17
18 override bool CanDecay()
19 {
20 return true;
21 }
22
23 override void SetActions()
24 {
25 super.SetActions();
26
27 AddAction(ActionForceFeed);
29 }
30
31 override void EEOnCECreate()
32 {
33 int rand = Math.RandomInt(0, 10);
34
35 if (rand > 6)
36 {
38 SetHealth("", "", GetMaxHealth() * 0.1);
39 }
40 else if (rand > 2)
41 {
43 SetHealth("", "", GetMaxHealth() * 0.4);
44 }
45 }
46};
void AddAction(typename actionName)
FoodStageType
Definition FoodStage.c:2
void ChangeFoodStage(FoodStageType new_food_stage_type)
Definition EnMath.c:7
override void SetActions()
override bool CanDecay()
override void EEOnCECreate()
override bool CanBeCookedOnStick()
Definition MushroomBase.c:3
override bool CanBeCooked()
Definition MushroomBase.c:8
override bool IsMushroom()
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].