40 return player.CanEatAndDrink();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEndServer(ActionData action_data)
override bool HasTarget()
override void CreateConditionComponents()
override void CreateActionComponent()
override void CreateActionComponent()
override float GetProgress(ActionData action_data)
provides access to slot configuration