| DayZ 1.24
    | 
| Private Member Functions | |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) | 
| bool | CanDefibrillate (Defibrillator defib) | 
| void | DefibrillateClient (PlayerBase player, Defibrillator defib) | 
| void | DefibrillateServer (PlayerBase player, Defibrillator defib) | 
|  Private Member Functions inherited from ActionContinuousBase | |
| void | OnStartAnimationLoopServer (ActionData action_data) | 
| void | OnStartAnimationLoopClient (ActionData action_data) | 
| void | OnEndAnimationLoopServer (ActionData action_data) | 
| void | OnEndAnimationLoopClient (ActionData action_data) | 
| void | OnFinishProgressServer (ActionData action_data) | 
| void | OnFinishProgressClient (ActionData action_data) | 
Definition at line 1 of file ActionDefibrilateBase.c.
| 
 | inlineprivate | 
Definition at line 3 of file ActionDefibrilateBase.c.
References CanDefibrillate(), and Class::CastTo().
| 
 | inlineprivate | 
Definition at line 11 of file ActionDefibrilateBase.c.
Referenced by ActionCondition().
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 | inlineprivate | 
Definition at line 19 of file ActionDefibrilateBase.c.
Referenced by ActionDefibrilateSelf::OnFinishProgressClient(), and ActionDefibrilateTarget::OnFinishProgressClient().
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 | inlineprivate | 
Definition at line 24 of file ActionDefibrilateBase.c.
References Class::CastTo(), DPrint(), and m_SpecialtyWeight.
Referenced by ActionDefibrilateSelf::OnFinishProgressServer(), and ActionDefibrilateTarget::OnFinishProgressServer().