18 m_Text =
"#defibrilate_myself";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
void DefibrillateClient(PlayerBase player, Defibrillator defib)
void DefibrillateServer(PlayerBase player, Defibrillator defib)
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
void ActionDefibrilateSelf()
override bool HasTarget()
override void CreateConditionComponents()
override void OnFinishProgressClient(ActionData action_data)
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.