28 m_TimeSurvived =
m_Root.FindAnyWidget(
"TimeSurvived");
29 m_TimeSurvivedValue =
TextWidget.Cast(
m_Root.FindAnyWidget(
"TimeSurvivedValue"));
31 m_PlayersKilled =
m_Root.FindAnyWidget(
"PlayersKilled");
32 m_PlayersKilledValue =
TextWidget.Cast(
m_Root.FindAnyWidget(
"PlayersKilledValue"));
34 m_InfectedKilled =
m_Root.FindAnyWidget(
"InfectedKilled");
35 m_InfectedKilledValue =
TextWidget.Cast(
m_Root.FindAnyWidget(
"InfectedKilledValue"));
37 m_DistanceTraveled =
m_Root.FindAnyWidget(
"DistanceTraveled");
38 m_DistanceTraveledValue =
TextWidget.Cast(
m_Root.FindAnyWidget(
"DistanceTraveledValue"));
40 m_LongRangeShot =
m_Root.FindAnyWidget(
"LongRangeShot");
41 m_LongRangeShotValue =
TextWidget.Cast(
m_Root.FindAnyWidget(
"LongRangeShotValue"));
62#ifdef PLATFORM_WINDOWS
65#ifdef PLATFORM_CONSOLE
72 m_TimeSurvivedValue.SetText(m_TimeSurvivedFull.FormatedNonZero());
98 return "0" +
" #STR_distance_unit_abbrev_meter_0";
const string STAT_INFECTED_KILLED
const string STAT_LONGEST_SURVIVOR_HIT
const string STAT_PLAYTIME
const string STAT_PLAYERS_KILLED
const string STAT_DISTANCE
struct that keeps Time relevant information for future formatting
proto native CGame GetGame()
static proto float Round(float f)
Returns mathematical round of value.