DayZ
1.24
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Here is a list of all variables with links to the files they belong to:
- b -
BAREM_CLO_BU0_MA0 :
BoltActionRifleExternalMagazine_Base.c
BAREM_CLO_BU0_MA1 :
BoltActionRifleExternalMagazine_Base.c
BAREM_CLO_BU1_MA0 :
BoltActionRifleExternalMagazine_Base.c
BAREM_CLO_BU1_MA1 :
BoltActionRifleExternalMagazine_Base.c
BAREM_CLO_BUF_MA0 :
BoltActionRifleExternalMagazine_Base.c
BAREM_CLO_BUF_MA1 :
BoltActionRifleExternalMagazine_Base.c
BAREM_JAM_BU1_MA0 :
BoltActionRifleExternalMagazine_Base.c
BAREM_JAM_BU1_MA1 :
BoltActionRifleExternalMagazine_Base.c
BATTERY_UPDATE_DELAY :
CarScript.c
BEARD_EXTRA :
PluginLifespan.c
BEARD_LARGE :
PluginLifespan.c
BEARD_MEDIUM :
PluginLifespan.c
BEARD_NONE :
PluginLifespan.c
Bind :
CentralEconomy.c
BIT_INT_SIZE :
BitArray.c
BLACK :
Colors.c
BLEED_SOURCE_PROB :
Trap_LandMine.c
BLEEDING_CHANCE_HEIGHT_HIGH :
DayZPlayerImplementFallDamage.c
BLEEDING_CHANCE_HEIGHT_LOW :
DayZPlayerImplementFallDamage.c
BLEEDING_FEET_SELECTIONS :
DayZPlayerImplementFallDamage.c
BLEEDING_HANDS_SELECTIONS :
DayZPlayerImplementFallDamage.c
BLEEDING_LAYER :
constants.c
BLEEDING_LEGS_SELECTIONS :
DayZPlayerImplementFallDamage.c
BLEEDINGFEET_HEIGHT_LOW :
DayZPlayerImplementFallDamage.c
BLEEDINGHANDS_HEIGHT_LOW :
DayZPlayerImplementFallDamage.c
BLEEDINGLEGS_HEIGHT_LOW :
DayZPlayerImplementFallDamage.c
BLENDOUT :
EnVisual.c
BLINKING_MINUS :
DisplayStatus.c
BLINKING_PLUS :
DisplayStatus.c
BoonieHat_ColorBase :
BoonieHat_ColorBase.c
BOTH :
PluginRecipesManagerBase.c
BOX :
ScriptedEntity.c
BRAKES_ONLY :
CarScript.c
BREAK_PULL :
FishingRod_Base.c
BREAKPOINT_BASE :
constants.c
BREATH_VAPOUR_LEVEL_MAX :
BreathVapourMdfr.c
BROKEN_LEG_PROB :
Trap_LandMine.c
BROKEN_LEGS :
InjuryHandler.c
BROKEN_LEGS_SPLINT :
InjuryHandler.c
BROKENLEGS_HEALTH_DAMAGE_MAX :
DayZPlayerImplementFallDamage.c
BROKENLEGS_HEIGHT_HIGH :
DayZPlayerImplementFallDamage.c
BROKENLEGS_HEIGHT_LOW :
DayZPlayerImplementFallDamage.c
BROWSER :
ServerBrowserTab.c
BT_REPEAT_DELAY :
Inventory.c
BT_REPEAT_TIME :
Inventory.c
BT_THRESHOLD_VALUE :
Inventory.c
BUILDING :
AIWorld.c
BURLAPSACK :
constants.c
BUSH_HARD :
EntityAI.c
BUSH_SOFT :
EntityAI.c
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