DayZ 1.24
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Static Private Member Functions | |
static void | OpenAndSwitch (ItemBase item_tool, ItemBase item_target, PlayerBase player, float specialty_weight=0) |
WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one. | |
static void | SwitchItems (EntityAI old_item, PlayerBase player, float spill_modificator, float specialty_weight) |
Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'. | |
Definition at line 1 of file OpenItem.c.
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inlinestaticprivate |
WIll open the 'item_target' by spawning a new entity and transferring item variables to the new one.
Definition at line 4 of file OpenItem.c.
References Error(), Debug::LogError(), Math::RandomIntInclusive(), and SwitchItems().
Referenced by RecipeBase::Do().
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inlinestaticprivate |
Will switch the 'item' for a new game entity, the new entity's classname will be formed by adding the 'suffix' to the classname of the old 'item'.
Definition at line 23 of file OpenItem.c.
Referenced by OpenAndSwitch().