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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | PlayerSoundEventBase |
| class | InjurySoundEvents |
| override bool InjuryLightSoundEvent::CanPlay | ( | PlayerBase | player | ) |
Definition at line 31 of file InjuryEvents.c.
| override bool InjuryLightSoundEvent::HasPriorityOverCurrent | ( | PlayerBase | player, |
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other ) |
Definition at line 36 of file InjuryEvents.c.
| class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent | ( | ) |
Definition at line 31 of file InjuryEvents.c.
Referenced by PlayerSoundEventHandler().
| class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent | ( | ) |
Definition at line 1 of file InjuryEvents.c.
Referenced by PlayerSoundEventHandler().
| void InjuryHeavySoundEvent::InjuryMediumSoundEvent | ( | ) |
Definition at line 44 of file InjuryEvents.c.
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
| void InjuryLightSoundEvent::InjurySoundEvents | ( | ) |
Definition at line 25 of file InjuryEvents.c.