DayZ 1.24
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Classes | |
class | PlayerSoundEventBase |
class | InjurySoundEvents |
override bool InjuryLightSoundEvent::CanPlay | ( | PlayerBase | player | ) |
Definition at line 31 of file InjuryEvents.c.
override bool InjuryLightSoundEvent::HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other ) |
Definition at line 36 of file InjuryEvents.c.
class InjuryMediumSoundEvent extends InjurySoundEvents InjuryHeavySoundEvent | ( | ) |
Definition at line 31 of file InjuryEvents.c.
Referenced by PlayerSoundEventHandler().
class InjurySoundEvents extends PlayerSoundEventBase InjuryLightSoundEvent | ( | ) |
Definition at line 1 of file InjuryEvents.c.
Referenced by PlayerSoundEventHandler().
void InjuryHeavySoundEvent::InjuryMediumSoundEvent | ( | ) |
Definition at line 44 of file InjuryEvents.c.
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
void InjuryLightSoundEvent::InjurySoundEvents | ( | ) |
Definition at line 25 of file InjuryEvents.c.