DayZ
1.24
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ActionMineTreeBark.c
Go to the documentation of this file.
1
class
ActionMineTreeBark
: ActionMineTree
2
{
3
void
ActionMineTreeBark
()
4
{
5
m_CommandUID =
DayZPlayerConstants
.CMD_ACTIONFB_CUTBARK;
6
m_FullBody
=
true
;
7
m_StanceMask
=
DayZPlayerConstants
.STANCEMASK_ERECT |
DayZPlayerConstants
.STANCEMASK_CROUCH;
8
m_SpecialtyWeight
=
UASoftSkillsWeight
.
ROUGH_HIGH
;
9
m_HarvestType
=
EHarvestType
.BARK;
10
}
11
};
m_FullBody
bool m_FullBody
Definition
ActionBase.c:52
m_SpecialtyWeight
float m_SpecialtyWeight
Definition
ActionBase.c:68
m_StanceMask
int m_StanceMask
Definition
ActionBase.c:53
m_HarvestType
EHarvestType m_HarvestType
Definition
ActionMineTree.c:57
EHarvestType
EHarvestType
Definition
WoodBase.c:2
ActionMineTreeBark
Definition
ActionMineTreeBark.c:2
ActionMineTreeBark::ActionMineTreeBark
void ActionMineTreeBark()
Definition
ActionMineTreeBark.c:3
UASoftSkillsWeight
Definition
ActionConstants.c:119
UASoftSkillsWeight::ROUGH_HIGH
const float ROUGH_HIGH
Definition
ActionConstants.c:122
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:597
scripts
4_World
Classes
UserActionsComponent
Actions
Continuous
ActionMineTreeBark.c
Generated by
1.10.0