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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | MineActionData |
| class | ActionMineBase |
Functions | |
| override void | CreateActionComponent () |
| ActionMineBase ActionContinuousBase | ActionMineTree () |
| override ActionData | CreateActionData () |
| override void | OnActionInfoUpdate (PlayerBase player, ActionTarget target, ItemBase item) |
| string | GetYieldName (PlayerBase player, ActionTarget target, ItemBase item) |
| override void | CreateConditionComponents () |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| override bool | CanContinue (ActionData action_data) |
| not checking target damage anymore, callback takes care of that | |
| override void | OnFinishProgressServer (ActionData action_data) |
Variables | |
| MineActionData | TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |
| EHarvestType | m_HarvestType = EHarvestType.NORMAL |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 71 of file ActionMineTree.c.
| ActionMineBase ActionContinuousBase ActionMineTree | ( | ) |
Definition at line 10 of file ActionMineTree.c.
References TIME_BETWEEN_MATERIAL_DROPS_DEFAULT.
| override bool CanContinue | ( | ActionData | action_data | ) |
not checking target damage anymore, callback takes care of that
Definition at line 83 of file ActionMineTree.c.
References ActionConditionContinue(), and m_ConditionItem.
Definition at line 10 of file ActionMineTree.c.
| override ActionData ActionMineTree::CreateActionData | ( | ) |
Definition at line 59 of file ActionMineTree.c.
Definition at line 65 of file ActionMineTree.c.
| string ActionMineTree::GetYieldName | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 71 of file ActionMineTree.c.
| override void ActionMineTree::OnActionInfoUpdate | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 66 of file ActionMineTree.c.
References m_ConditionItem, m_ConditionTarget, and UAMaxDistances::SMALL.
| override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 91 of file ActionMineTree.c.
References m_SpecialtyWeight.
| EHarvestType m_HarvestType = EHarvestType.NORMAL |
Definition at line 57 of file ActionMineTree.c.
Referenced by ActionMineTreeBark::ActionMineTreeBark().
| MineActionData TIME_BETWEEN_MATERIAL_DROPS_DEFAULT = 4 |
Referenced by ActionMineTree().