override void OnFinishProgressServer(ActionData action_data)
void CreateConditionComponents()
ref CCIBase m_ConditionItem
bool CanContinue(ActionData action_data)
ref CCTBase m_ConditionTarget
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
bool ActionConditionContinue(ActionData action_data)
ActionEmptyMagazine CreateActionComponent
ActionMineBase ActionContinuousBase ActionMineTree()
MineActionData TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
override void OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item)
string GetYieldName(PlayerBase player, ActionTarget target, ItemBase item)
EHarvestType m_HarvestType
override ActionData CreateActionData()
EHarvestType m_HarvestType
DayZPlayerConstants
defined in C++