DayZ 1.24
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ActionMineTreeBark Class Reference
Inheritance diagram for ActionMineTreeBark:
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Collaboration diagram for ActionMineTreeBark:
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Private Member Functions

void ActionMineTreeBark ()
 

Detailed Description

Definition at line 1 of file ActionMineTreeBark.c.

Constructor & Destructor Documentation

◆ ActionMineTreeBark()

void ActionMineTreeBark::ActionMineTreeBark ( )
inlineprivate

Definition at line 3 of file ActionMineTreeBark.c.

4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CUTBARK;
6 m_FullBody = true;
7 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
10 }
bool m_FullBody
Definition ActionBase.c:52
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
EHarvestType m_HarvestType
EHarvestType
Definition WoodBase.c:2
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597

References m_FullBody, m_HarvestType, m_SpecialtyWeight, m_StanceMask, and UASoftSkillsWeight::ROUGH_HIGH.


The documentation for this class was generated from the following file: