10class ActionSequentialBase : ActionBase
ActionData CreateActionData()
float GetProgress(ActionData action_data)
bool CanBePerformedFromInventory()
void OnStageEnd(SequentialActionData action_data)
SequentialActionData ActionData ActionMultiStageBase()
void SetStage(int stage, SequentialActionData action_data)
void OnStageStart(SequentialActionData action_data)
void Start()
Plays all elements this effects consists of.
void MultiStageBaseActionData()
DayZPlayerConstants
defined in C++