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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | SequentialActionData |
Variables | |
| int | m_Stage |
| SequentialActionData ActionData ActionMultiStageBase | ( | ) |
Definition at line 1 of file ActionSequentialBase.c.
Definition at line 37 of file ActionSequentialBase.c.
Definition at line 42 of file ActionSequentialBase.c.
Definition at line 47 of file ActionSequentialBase.c.
| override ActionData CreateActionData | ( | ) |
Definition at line 16 of file ActionSequentialBase.c.
Definition at line 27 of file ActionSequentialBase.c.
References AC_SINGLE_USE.
| override GetInputType | ( | ) |
Definition at line 32 of file ActionSequentialBase.c.
| override float GetProgress | ( | ActionData | action_data | ) |
Definition at line 75 of file ActionSequentialBase.c.
| override int GetStanceMask | ( | PlayerBase | player | ) |
Definition at line 22 of file ActionSequentialBase.c.
| void ActionMultiStageBase::MultiStageBaseActionData | ( | ) |
Definition at line 14 of file ActionSequentialBase.c.
| void OnStageEnd | ( | SequentialActionData | action_data | ) |
| void OnStageStart | ( | SequentialActionData | action_data | ) |
Definition at line 67 of file ActionSequentialBase.c.
Referenced by SetStage(), and Start().
| void SetStage | ( | int | stage, |
| SequentialActionData | action_data ) |
Definition at line 60 of file ActionSequentialBase.c.
References OnStageEnd(), and OnStageStart().
Referenced by FirearmActionDetachMagazine::OnUpdate().
| override void Start | ( | ActionData | action_data | ) |
| int m_Stage |
Definition at line 13 of file ActionSequentialBase.c.