DayZ 1.24
Loading...
Searching...
No Matches
ActionResetKitchenTimer.c File Reference

Go to the source code of this file.

Classes

class  ActionResetKitchenTimerClockCB
 

Functions

ActionResetKitchenTimerClockCB ActionSingleUseBaseCB ActionResetKitchenTimer ()
 
override void CreateActionComponent ()
 
override bool HasProneException ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 24 of file ActionResetKitchenTimer.c.

25 {
26 ClockBase alarm = ClockBase.Cast(item);
27 return (alarm.IsRinging() || alarm.IsAlarmOn());
28 }

◆ ActionResetKitchenTimer()

Definition at line 1 of file ActionResetKitchenTimer.c.

12 {
13 m_CallbackClass = ActionResetKitchenTimerClockCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_RESET_KITCHENTIMER;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONMOD_RESET_KITCHENTIMER;
16 m_Text = "#turn_off";
17 }
string m_Text
Definition ActionBase.c:49
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597

Referenced by ActionConstructor::RegisterActions(), and KitchenTimer::SetActions().

◆ CreateActionComponent()

override void ActionResetKitchenTimer::CreateActionComponent ( )

Definition at line 12 of file ActionResetKitchenTimer.c.

12 {
13 m_CallbackClass = ActionResetKitchenTimerClockCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_RESET_KITCHENTIMER;
15 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONMOD_RESET_KITCHENTIMER;

References m_Text.

◆ HasProneException()

override bool HasProneException ( )

Definition at line 19 of file ActionResetKitchenTimer.c.

20 {
21 return true;
22 }

◆ OnExecuteServer()

override void OnExecuteServer ( ActionData action_data)

Definition at line 30 of file ActionResetKitchenTimer.c.

31 {
32 ClockBase alarm = ClockBase.Cast(action_data.m_MainItem);
33 if (alarm)
34 alarm.TurnOff();
35 }