56 GetInventory().GetCurrentInventoryLocation(
IL);
73 if (!
GetGame().IsDedicatedServer())
bool IsDamageDestroyed(ActionTarget target)
provides access to slot configuration
override void OnRemovedFromCargo(EntityAI container)
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override void OnMovedWithinCargo(EntityAI container)
override void OnMovedInsideCargo(EntityAI container)
set< int > GetAttachmentExclusionInitSlotValue(int slotId)
override void EOnInit(IEntity other, int extra)
override void UpdateNVGStatus(PlayerBase player, bool attaching=false, bool force_disable=false)
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
proto native CGame GetGame()
EntityEvent
Entity events for event-mask, or throwing event from code.