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HumanSteakMeat.c
Go to the documentation of this file.
1
class
HumanSteakMeat
extends
Edible_Base
2
{
3
void
HumanSteakMeat
()
4
{
5
InsertAgent
(
eAgents
.BRAIN, 1);
6
}
7
8
override
bool
CanBeCooked
()
9
{
10
return
true
;
11
}
12
13
override
bool
CanBeCookedOnStick
()
14
{
15
return
true
;
16
}
17
18
override
bool
IsMeat
()
19
{
20
return
true
;
21
}
22
23
override
bool
CanDecay
()
24
{
25
return
true
;
26
}
27
28
override
void
SetActions
()
29
{
30
super
.SetActions();
31
32
AddAction
(ActionForceFeed);
33
AddAction
(
ActionEatMeat
);
34
35
AddAction
(
ActionCreateIndoorFireplace
);
36
AddAction
(
ActionCreateIndoorOven
);
37
}
38
}
AddAction
void AddAction(typename actionName)
Definition
AdvancedCommunication.c:212
eAgents
eAgents
Definition
EAgents.c:3
InsertAgent
override void InsertAgent(int agent, float count=1)
Definition
ItemBase.c:8539
ActionCreateIndoorFireplace
Definition
ActionCreateIndoorFireplace.c:2
ActionCreateIndoorOven
Definition
ActionCreateIndoorOven.c:2
ActionEatMeat
Definition
ActionEatMeat.c:10
Edible_Base
Definition
Edible_Base.c:2
Edible_Base::CanBeCookedOnStick
override bool CanBeCookedOnStick()
Definition
HumanSteakMeat.c:13
Edible_Base::CanDecay
override bool CanDecay()
Definition
HumanSteakMeat.c:23
Edible_Base::HumanSteakMeat
void HumanSteakMeat()
Definition
HumanSteakMeat.c:3
Edible_Base::IsMeat
override bool IsMeat()
Definition
HumanSteakMeat.c:18
Edible_Base::CanBeCooked
override bool CanBeCooked()
Definition
HumanSteakMeat.c:8
Edible_Base::SetActions
override void SetActions()
Definition
HumanSteakMeat.c:28
Param3
Definition
EntityAI.c:95
scripts
4_World
Entities
ItemBase
Edible_Base
HumanSteakMeat.c
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1.10.0