DayZ 1.24
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HumanSteakMeat.c
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1class HumanSteakMeat extends Edible_Base
2{
4 {
5 InsertAgent(eAgents.BRAIN, 1);
6 }
7
8 override bool CanBeCooked()
9 {
10 return true;
11 }
12
13 override bool CanBeCookedOnStick()
14 {
15 return true;
16 }
17
18 override bool IsMeat()
19 {
20 return true;
21 }
22
23 override bool CanDecay()
24 {
25 return true;
26 }
27
28 override void SetActions()
29 {
30 super.SetActions();
31
32 AddAction(ActionForceFeed);
34
37 }
38}
void AddAction(typename actionName)
eAgents
Definition EAgents.c:3
override void InsertAgent(int agent, float count=1)
Definition ItemBase.c:8539
override bool CanBeCookedOnStick()
override bool CanDecay()
void HumanSteakMeat()
override bool IsMeat()
override bool CanBeCooked()
override void SetActions()