void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Wrapper class for managing particles through SEffectManager.
Legacy way of using particles in the game.
static const int IMPACT_MEATBONES_ENTER
static const int BLOOD_SURFACE_CHUNKS
static const int IMPACT_MEATBONES_RICOCHET
static const int IMPACT_MEATBONES_EXIT
proto native vector Vector(float x, float y, float z)
Vector constructor from components.