DayZ 1.24
Loading...
Searching...
No Matches
ActionTurnOffPowerGenerator.c
Go to the documentation of this file.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_INTERACTONCE;
6 m_Text = "#switch_off";
7 }
8
9 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
10 {
11 Object targetObject = target.GetObject();
13
14 if (target_IB.HasEnergyManager() && target_IB.GetCompEM().CanSwitchOff())
15 return true;
16 else
17 return false;
18 }
19
21 {
22 Object targetObject = action_data.m_Target.GetObject();
23 if (targetObject)
24 {
26 target_IB.GetCompEM().SwitchOff();
27 target_IB.GetCompEM().InteractBranch(target_IB);
28 }
29 }
30};
string m_Text
Definition ActionBase.c:49
override void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597