DayZ 1.24
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Classes | |
class | PlayerSoundEventBase |
class | HoldBreathSoundEventBase |
void ReleaseBreathSoundEvent::ExhaustedBreathSoundEvent | ( | ) |
Definition at line 51 of file HoldBreathEvents.c.
References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.
Referenced by PlayerSoundEventHandler().
Definition at line 24 of file HoldBreathEvents.c.
override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other ) |
Definition at line 25 of file HoldBreathEvents.c.
class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent | ( | ) |
Definition at line 1 of file HoldBreathEvents.c.
Referenced by PlayerSoundEventHandler().
void HoldBreathSoundEvent::HoldBreathSoundEventBase | ( | ) |
Definition at line 19 of file HoldBreathEvents.c.
References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.
class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent | ( | ) |
Definition at line 33 of file HoldBreathEvents.c.
Referenced by PlayerSoundEventHandler().