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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | PlayerSoundEventBase |
| class | HoldBreathSoundEventBase |
| void ReleaseBreathSoundEvent::ExhaustedBreathSoundEvent | ( | ) |
Definition at line 51 of file HoldBreathEvents.c.
References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.
Referenced by PlayerSoundEventHandler().
Definition at line 24 of file HoldBreathEvents.c.
| override bool HasPriorityOverCurrent | ( | PlayerBase | player, |
| EPlayerSoundEventID | other_state_id, | ||
| EPlayerSoundEventType | type_other ) |
Definition at line 25 of file HoldBreathEvents.c.
| class HoldBreathSoundEventBase extends PlayerSoundEventBase HoldBreathSoundEvent | ( | ) |
Definition at line 1 of file HoldBreathEvents.c.
Referenced by PlayerSoundEventHandler().
| void HoldBreathSoundEvent::HoldBreathSoundEventBase | ( | ) |
Definition at line 19 of file HoldBreathEvents.c.
References m_ID, m_SoundVoiceAnimEventClassID, and m_Type.
| class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase ReleaseBreathSoundEvent | ( | ) |
Definition at line 33 of file HoldBreathEvents.c.
Referenced by PlayerSoundEventHandler().