DayZ 1.24
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Private Member Functions | |
override void | CreateActionComponent () |
override void | EndActionComponent () |
override void | OnStateChange (int pOldState, int pCurrentState) |
Definition at line 1 of file ActionReadPaper.c.
Definition at line 3 of file ActionReadPaper.c.
References EnableStateChangeCallback(), ActionData::m_ActionComponent, and ActionBaseCB::m_ActionData.
Definition at line 9 of file ActionReadPaper.c.
Definition at line 13 of file ActionReadPaper.c.
References GetGame(), ActionBaseCB::m_ActionData, ActionData::m_MainItem, ActionData::m_Player, MENU_NOTE, STATE_LOOP_LOOP, and STATE_NONE.