55 if (!
GetGame().IsDedicatedServer())
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void RequestEndAction()
override void OnStateChange(int pOldState, int pCurrentState)
override void CreateActionComponent()
override void EndActionComponent()
override void OnUpdate(ActionData action_data)
override void CreateConditionComponents()
override bool HasTarget()
override void OnEndRequest(ActionData action_data)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static const int STATE_NONE
undef state - not running anymore
proto native void EnableStateChangeCallback()
enables state change callback OnStateChange
static const int STATE_LOOP_LOOP