93 if (
action.HasAlternativeInterrupt())
class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
PluginBase GetPlugin(typename plugin_type)
void CreateActionComponent()
void SetCommand(int command_uid)
SoundOnVehicle m_SoundObject
override void EndActionComponent()
override void OnAnimationEvent(int pEventID)
override void InitActionComponent()
void OnEndAnimationLoop(ActionData action_data)
void OnFinishProgressClient(ActionData action_data)
void OnEndAnimationLoopClient(ActionData action_data)
bool HasAlternativeInterrupt()
void OnStartAnimationLoopServer(ActionData action_data)
override void OnEndInput(ActionData action_data)
override int GetActionCategory()
void OnFinishProgress(ActionData action_data)
void OnStartAnimationLoop(ActionData action_data)
void ActionContinuousBase()
void OnFinishProgressServer(ActionData action_data)
void OnStartAnimationLoopClient(ActionData action_data)
PluginAdminLog m_AdminLog
void OnEndAnimationLoopServer(ActionData action_data)
ref CABase m_ActionComponent
Super root of all classes in Enforce script.
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool IsActionLogEnable()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
proto native void EnableCancelCondition(bool pEnable)
static const int STATE_LOOP_LOOP
proto native int GetState()
returns one of STATE_...
static const int STATE_LOOP_LOOP2
proto native bool DefaultCancelCondition()
system implemented cancel condition (now raise or sprint cancels action)