5 super.InitItemVariables();
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire()
void AddAction(typename actionName)
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override float GetQuantity()
bool can_this_be_combined
override void SetActions()
override void InitItemVariables()
override void OnIgnitedTargetFailed(EntityAI target_item)
override bool CanIgniteItem(EntityAI ignite_target=NULL)
override void OnIgnitedTarget(EntityAI ignited_item)
proto native CGame GetGame()