DayZ 1.24
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Classes | |
class | ActionLightItemOnFireCB |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item ) |
Definition at line 66 of file ActionLightItemOnFire.c.
References IsItemInCargoOfSomething().
override bool ActionConditionContinue | ( | ActionData | action_data | ) |
Definition at line 54 of file ActionLightItemOnFire.c.
References AnimatedActionBase::ActionCondition().
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire | ( | ) |
Definition at line 1 of file ActionLightItemOnFire.c.
Referenced by ActionConstructor::RegisterActions(), SetActions(), ItemBase::SetActions(), Roadflare::SetActions(), and FlammableBase::SetActions().
Definition at line 28 of file ActionLightItemOnFire.c.
Definition at line 12 of file ActionLightItemOnFire.c.
References m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text, and UASoftSkillsWeight::ROUGH_HIGH.
Definition at line 22 of file ActionLightItemOnFire.c.
References UAMaxDistances::DEFAULT, m_ConditionItem, and m_ConditionTarget.
Definition at line 40 of file ActionLightItemOnFire.c.
Referenced by ActionCondition().
override void OnFinishProgressServer | ( | ActionData | action_data | ) |
Definition at line 97 of file ActionLightItemOnFire.c.
Definition at line 146 of file ActionLightItemOnFire.c.
Referenced by SetupAction().
override bool SetupAction | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item, | ||
out ActionData | action_data, | ||
Param | extra_data = NULL ) |
Definition at line 132 of file ActionLightItemOnFire.c.
References SetIgnitingAnimation().