DayZ 1.24
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ActionUseUndergroundPanel.c
Go to the documentation of this file.
2{
4 {
5 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
6 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
7 m_Text = "#use";
8 }
9
11 {
14 }
15
16 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
17 {
18 if (item.IsDamageDestroyed())
19 return false;
20 Land_Underground_Panel trgt = Land_Underground_Panel.Cast(target.GetObject());
21
22 if (!trgt)
23 return false;
24
25 if (trgt.ClassName() != "Land_Underground_Panel")
26 return false;
27
28 return (trgt.CanInteract());
29 }
30
32 {
33 Land_Underground_Panel target = Land_Underground_Panel.Cast(action_data.m_Target.GetObject());
34
35 if (!target)
36 return;
37
38 target.Interact();
39 PunchedCard.Cast(action_data.m_MainItem).OnUse();
40 }
41
42};
string m_Text
Definition ActionBase.c:49
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
int m_StanceMask
Definition ActionBase.c:53
override void OnStartServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void OnUse()
Definition PunchedCard.c:10
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597