18 if (
item.IsDamageDestroyed())
20 Land_Underground_Panel
trgt = Land_Underground_Panel.Cast(
target.GetObject());
25 if (
trgt.ClassName() !=
"Land_Underground_Panel")
28 return (
trgt.CanInteract());
33 Land_Underground_Panel
target = Land_Underground_Panel.Cast(
action_data.m_Target.GetObject());
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionUseUndergroundPanel()
override void OnStartServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++