21 if (
m_Player.IsInFullbodyDamageAnimation())
27 hcls.m_fFwMaxDistance = 2.5;
29 hcls.m_fFwMaxDistance = 1.2;
void JumpOrClimb()
Can't change to bool return.
DayZPlayerImplement m_Player
void DayZPlayerImplementJumpClimb(DayZPlayerImplement pPlayer)
int GetClimbType(float pHeight)
bool WasSuccessful()
Only valid immediately after 'JumpOrClimb' is called.
void CheckAndFinishJump(int pLandType=0)
bool Climb(SHumanCommandClimbResult pClimbRes)
proto static native bool DoClimbTest(Human pHuman, SHumanCommandClimbResult pResult, int pDebugDrawLevel)
DayZPlayerConstants
defined in C++
class SHumanCommandSwimSettings SHumanCommandClimbSettings()