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ActionForceASip.c
Go to the documentation of this file.
1
class
ActionForceASip
:
ActionForceABite
2
{
3
void
ActionForceASip
()
4
{
5
m_Sounds
.Insert(
"DrinkBottle_0"
);
6
m_Sounds
.Insert(
"DrinkBottle_1"
);
7
m_Text
=
"#give_a_sip"
;
8
}
9
10
override
void
CreateConditionComponents
()
11
{
12
m_ConditionItem
=
new
CCINotRuinedAndEmpty
;
13
m_ConditionTarget
=
new
CCTMan
(
UAMaxDistances
.
DEFAULT
);
14
}
15
};
m_Text
string m_Text
Definition
ActionBase.c:49
m_ConditionItem
ref CCIBase m_ConditionItem
Definition
ActionBase.c:55
m_ConditionTarget
ref CCTBase m_ConditionTarget
Definition
ActionBase.c:56
m_Sounds
ref TStringArray m_Sounds
Definition
ActionBase.c:54
ActionForceABite
Definition
ActionForceABite.c:10
ActionForceASip
Definition
ActionForceASip.c:2
ActionForceASip::CreateConditionComponents
override void CreateConditionComponents()
Definition
ActionForceASip.c:10
ActionForceASip::ActionForceASip
void ActionForceASip()
Definition
ActionForceASip.c:3
CCINotRuinedAndEmpty
Definition
CCINotRuinedAndEmpty.c:2
CCTMan
Definition
CCTMan.c:2
UAMaxDistances
Definition
ActionConstants.c:105
UAMaxDistances::DEFAULT
const float DEFAULT
Definition
ActionConstants.c:107
scripts
4_World
Classes
UserActionsComponent
Actions
SingleUse
ActionForceASip.c
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