37{
38 string m_CharacterId;
39 int m_CharacterLifetime;
40 string m_Cause;
41 string m_WeaponName;
42 float m_Distance;
44
45 int m_ListDamages[5];
46};
47
48
50{
56};
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63};
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73};
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77{
79 {
86 }
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96 }
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101 }
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106 }
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111 }
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123{
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141};
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175}
vector m_Position
Cached world position.
static proto native void SendEvent(StatsEventData data)
universal analytics event
static proto native void SendPlayerScoredKill(StatsEventScoredKillData data)
send event about kill to statistic DB
static proto native void SendPlayerMeasures(StatsEventMeasuresData data)
send event about player status to statistic DB
class StatsEventData SendPlayerDeath(StatsEventDeathData data)
send event about death to statistic DB
static proto native void SendPlayerDisconnected(StatsEventDisconnectedData data)
send event to statistic DB
static proto native void SendPlayerSpawned(StatsEventSpawnedData data)
send event about spawning to statistic DB
static void PlayerDisconnected(StatsEventDisconnectedData data)
static void PlayerMeasures(StatsEventMeasuresData data)
static void PlayerSpawned(StatsEventSpawnedData data)
static void PlayerDeath(StatsEventDeathData data)
static void PlayerScoredKill(StatsEventScoredKillData data)
autoptr map< string, int > m_valuesBool
autoptr map< string, int > m_valuesInt
autoptr map< string, vector > m_valuesVector
void AddBool(string key, bool value)
void StatsEventData(string eventName)
void AddInt(string key, int value)
autoptr map< string, float > m_valuesFloat
void AddFloat(string key, float value)
autoptr map< string, string > m_valuesString
void AddVector(string key, vector value)
void AddString(string key, string value)
string m_CharacterId
character ID
string m_Reason
reason of disconnect (quit, kick, ban, sign-out...)
vector m_PositionKiller
position of killer
string m_CharacterId
character ID
int m_KillDistance
distance in meters (rounded) between killer and victim
vector m_PositionVictim
position of victim
string m_WeaponName
name of weapon which killed player (victim)
int m_Lifetime
lifetime of character in seconds
int m_DaytimeHour
current time in hour (hour in 24h)
int m_Population
population of current gameplay (server)
vector m_Position
position of spawn
string m_CharacterId
character ID