DayZ 1.24
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Go to the source code of this file.
Classes | |
class | PlayerSoundEventBase |
class | StaminaSoundEventBase |
class | StaminaLowFilterBase |
Variables | |
const int | MAX_VOLUME = 4 |
override bool StaminaDownLight::HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other ) |
Definition at line 56 of file StaminaEvents.c.
override void StaminaDownLight::OnPlay | ( | PlayerBase | player | ) |
!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
Definition at line 61 of file StaminaEvents.c.
void StaminaUpHeavy::StaminaDownHeavy | ( | ) |
Definition at line 67 of file StaminaEvents.c.
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
class StaminaSoundEventBase extends PlayerSoundEventBase StaminaDownLight | ( | ) |
Definition at line 1 of file StaminaEvents.c.
Referenced by PlayerSoundEventHandler().
class StaminaNormalDummy extends StaminaSoundEventBase StaminaLowFilterBase | ( | ) |
Definition at line 96 of file StaminaEvents.c.
class StaminaLowFilterUpper extends StaminaLowFilterBase StaminaLowFilterMid | ( | ) |
Definition at line 118 of file StaminaEvents.c.
Referenced by PlayerSoundEventHandler().
void StaminaLowFilterMid::StaminaLowFilterUpper | ( | ) |
Definition at line 130 of file StaminaEvents.c.
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
void StaminaLowFilterBase::StaminaNormalDummy | ( | ) |
Definition at line 113 of file StaminaEvents.c.
References m_ProcessPlaybackEvent.
Referenced by PlayerSoundEventHandler().
void StaminaDownLight::StaminaSoundEventBase | ( | ) |
Definition at line 50 of file StaminaEvents.c.
class StaminaUpLight extends StaminaSoundEventBase StaminaUpEnd | ( | ) |
Definition at line 73 of file StaminaEvents.c.
Referenced by PlayerSoundEventHandler().
class StaminaDownHeavy extends StaminaSoundEventBase StaminaUpHeavy | ( | ) |
Definition at line 55 of file StaminaEvents.c.
Referenced by PlayerSoundEventHandler().
void StaminaUpEnd::StaminaUpLight | ( | ) |
Definition at line 85 of file StaminaEvents.c.
References m_ID, and m_SoundVoiceAnimEventClassID.
Referenced by PlayerSoundEventHandler().
Definition at line 49 of file StaminaEvents.c.
Referenced by PlayerSoundEventBase::OnPlay().