18 if (
player.CanSpawnBreathVaporEffect())
19 player.SpawnBreathVaporEffect();
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
class JumpEventsBase extends PlayerSoundEventBase JumpSoundEvent()
EPlayerSoundEventType m_HasPriorityOverTypes
int m_SoundVoiceAnimEventClassID
override bool HasPriorityOverCurrent(PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
override bool CanPlay(PlayerBase player)
override void OnPlay(PlayerBase player)