DayZ 1.24
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Classes | |
class | PlayerSoundEventBase |
override bool JumpSoundEvent::CanPlay | ( | PlayerBase | player | ) |
Definition at line 39 of file JumpEvents.c.
override bool JumpSoundEvent::HasPriorityOverCurrent | ( | PlayerBase | player, |
EPlayerSoundEventID | other_state_id, | ||
EPlayerSoundEventType | type_other ) |
Definition at line 34 of file JumpEvents.c.
References m_HasPriorityOverTypes, m_ID, m_SoundVoiceAnimEventClassID, and m_Type.
class JumpEventsBase extends PlayerSoundEventBase JumpSoundEvent | ( | ) |
Definition at line 1 of file JumpEvents.c.
Referenced by PlayerSoundEventHandler().
Definition at line 53 of file JumpEvents.c.
Referenced by End(), and AnimatedActionBase::End().
override void JumpSoundEvent::OnPlay | ( | PlayerBase | player | ) |
Definition at line 46 of file JumpEvents.c.