void CalcAndSetQuantity()
void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
void CalcAndSetQuantity(ActionData action_data)
override int Cancel(ActionData action_data)
float m_QuantityUsedPerSecond
override void Setup(ActionData action_data)
override float GetProgress()
float m_SpentQuantity_total
ref Param1< float > m_SpentUnits
override int Execute(ActionData action_data)
void CAContinuousQuantityLiquidTransfer(float quantity_used_per_second, float time_to_progress, int drain=-1)
float m_AdjustedQuantityUsedPerSecond
static void Transfer(ItemBase source_ent, ItemBase target_ent, float quantity=-1)
proto native CGame GetGame()
static proto float Min(float x, float y)
Returns smaller of two given values.