DayZ 1.24
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contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg More...
Private Member Functions | |
void | InitServer () |
Obsolete, 'InitServer' on individual json items is now called centrally. | |
Private Attributes | |
int | version = -1 |
ref ITEM_GeneralData | GeneralData = new ITEM_GeneralData |
!! all member variables must correspond with the cfggameplay.json file contents !!!! | |
ref ITEM_PlayerData | PlayerData = new ITEM_PlayerData |
ref ITEM_WorldData | WorldsData = new ITEM_WorldData |
ref ITEM_BaseBuildingData | BaseBuildingData = new ITEM_BaseBuildingData |
ref ITEM_UIData | UIData = new ITEM_UIData |
ref ITEM_MapData | MapData = new ITEM_MapData |
contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg
Definition at line 2 of file CfgGameplayDataJson.c.
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inlineprivate |
Obsolete, 'InitServer' on individual json items is now called centrally.
Definition at line 7 of file CfgGameplayDataJson.c.
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private |
Definition at line 18 of file CfgGameplayDataJson.c.
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private |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 15 of file CfgGameplayDataJson.c.
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private |
Definition at line 20 of file CfgGameplayDataJson.c.
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private |
Definition at line 16 of file CfgGameplayDataJson.c.
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private |
Definition at line 19 of file CfgGameplayDataJson.c.
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private |
Definition at line 4 of file CfgGameplayDataJson.c.
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private |
Definition at line 17 of file CfgGameplayDataJson.c.