DayZ 1.24
Loading...
Searching...
No Matches
CfgGameplayJson Class Reference

contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg More...

Collaboration diagram for CfgGameplayJson:
[legend]

Private Member Functions

void InitServer ()
 Obsolete, 'InitServer' on individual json items is now called centrally.
 

Private Attributes

int version = -1
 
ref ITEM_GeneralData GeneralData = new ITEM_GeneralData
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
ref ITEM_PlayerData PlayerData = new ITEM_PlayerData
 
ref ITEM_WorldData WorldsData = new ITEM_WorldData
 
ref ITEM_BaseBuildingData BaseBuildingData = new ITEM_BaseBuildingData
 
ref ITEM_UIData UIData = new ITEM_UIData
 
ref ITEM_MapData MapData = new ITEM_MapData
 

Detailed Description

contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg

Definition at line 2 of file CfgGameplayDataJson.c.

Member Function Documentation

◆ InitServer()

void CfgGameplayJson::InitServer ( )
inlineprivate

Obsolete, 'InitServer' on individual json items is now called centrally.

Definition at line 7 of file CfgGameplayDataJson.c.

8 {
9 }

Member Data Documentation

◆ BaseBuildingData

ref ITEM_BaseBuildingData CfgGameplayJson::BaseBuildingData = new ITEM_BaseBuildingData
private

Definition at line 18 of file CfgGameplayDataJson.c.

◆ GeneralData

ref ITEM_GeneralData CfgGameplayJson::GeneralData = new ITEM_GeneralData
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Definition at line 15 of file CfgGameplayDataJson.c.

◆ MapData

ref ITEM_MapData CfgGameplayJson::MapData = new ITEM_MapData
private

Definition at line 20 of file CfgGameplayDataJson.c.

◆ PlayerData

ref ITEM_PlayerData CfgGameplayJson::PlayerData = new ITEM_PlayerData
private

Definition at line 16 of file CfgGameplayDataJson.c.

◆ UIData

ref ITEM_UIData CfgGameplayJson::UIData = new ITEM_UIData
private

Definition at line 19 of file CfgGameplayDataJson.c.

◆ version

int CfgGameplayJson::version = -1
private

Definition at line 4 of file CfgGameplayDataJson.c.

◆ WorldsData

ref ITEM_WorldData CfgGameplayJson::WorldsData = new ITEM_WorldData
private

Definition at line 17 of file CfgGameplayDataJson.c.


The documentation for this class was generated from the following file: