DayZ 1.24
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ITEM_PlayerData Class Reference
Inheritance diagram for ITEM_PlayerData:
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Collaboration diagram for ITEM_PlayerData:
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Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

ref ITEM_StaminaData StaminaData = new ITEM_StaminaData
 
ref ITEM_ShockHandlingData ShockHandlingData = new ITEM_ShockHandlingData
 
ref ITEM_MovementData MovementData = new ITEM_MovementData
 
ref ITEM_DrowningData DrowningData = new ITEM_DrowningData
 
bool disablePersonalLight
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
bool disable2dMap
 
ref TStringArray spawnGearPresetFiles
 

Detailed Description

Definition at line 65 of file CfgGameplayDataJson.c.

Member Function Documentation

◆ InitServer()

override void ITEM_PlayerData::InitServer ( )
inlineprivate

Definition at line 72 of file CfgGameplayDataJson.c.

73 {
74 disablePersonalLight = GetGame().ServerConfigGetInt("disablePersonalLight");
75 }
bool disablePersonalLight
!! all member variables must correspond with the cfggameplay.json file contents !!...
proto native CGame GetGame()

References disablePersonalLight, and GetGame().

◆ ValidateServer()

override bool ITEM_PlayerData::ValidateServer ( )
inlineprivate

Definition at line 77 of file CfgGameplayDataJson.c.

78 {
79 return true;
80 }

Member Data Documentation

◆ disable2dMap

bool ITEM_PlayerData::disable2dMap
private

Definition at line 85 of file CfgGameplayDataJson.c.

◆ disablePersonalLight

bool ITEM_PlayerData::disablePersonalLight
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Definition at line 84 of file CfgGameplayDataJson.c.

Referenced by InitServer().

◆ DrowningData

ref ITEM_DrowningData ITEM_PlayerData::DrowningData = new ITEM_DrowningData
private

Definition at line 70 of file CfgGameplayDataJson.c.

◆ MovementData

ref ITEM_MovementData ITEM_PlayerData::MovementData = new ITEM_MovementData
private

Definition at line 69 of file CfgGameplayDataJson.c.

◆ ShockHandlingData

ref ITEM_ShockHandlingData ITEM_PlayerData::ShockHandlingData = new ITEM_ShockHandlingData
private

Definition at line 68 of file CfgGameplayDataJson.c.

◆ spawnGearPresetFiles

ref TStringArray ITEM_PlayerData::spawnGearPresetFiles
private

Definition at line 86 of file CfgGameplayDataJson.c.

◆ StaminaData

ref ITEM_StaminaData ITEM_PlayerData::StaminaData = new ITEM_StaminaData
private

Definition at line 67 of file CfgGameplayDataJson.c.


The documentation for this class was generated from the following file: