DayZ 1.24
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Private Member Functions | |
void | MenuDefaultCharacterData () |
void | Init () |
void | ClearAttachmentsMap () |
void | SetDefaultAttachment (int slotID, string type) |
void | GenerateRandomEquip () |
void | EquipDefaultCharacter (Man player) |
void | SerializeCharacterData (ParamsWriteContext ctx) |
serializes data into a param array to be used by "StoreLoginData(notnull array<ref Param> params);" | |
bool | DeserializeCharacterData (ParamsReadContext ctx) |
void | SetCharacterName (string name) |
string | GetCharacterName () |
void | SetCharacterType (string character_type) |
string | GetCharacterType () |
void | SetRandomCharacterForced (bool state) |
bool | IsRandomCharacterForced () |
map< int, string > | GetAttachmentMap () |
void | DumpAttMapContents () |
Private Attributes | |
string | m_CharacterName |
string | m_CharacterType |
ref map< int, string > | m_AttachmentsMap |
bool | m_ForceRandomCharacter |
Definition at line 945 of file gameplay.c.
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inlineprivate |
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inlineprivate |
Definition at line 967 of file gameplay.c.
References m_AttachmentsMap.
Referenced by GenerateRandomEquip().
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inlineprivate |
Definition at line 1038 of file gameplay.c.
References m_AttachmentsMap, m_CharacterName, m_CharacterType, and m_ForceRandomCharacter.
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inlineprivate |
Definition at line 1089 of file gameplay.c.
References m_AttachmentsMap, and Print().
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inlineprivate |
Definition at line 995 of file gameplay.c.
References ErrorEx, g_Game, and m_AttachmentsMap.
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inlineprivate |
Definition at line 977 of file gameplay.c.
References ClearAttachmentsMap(), Count, and SetDefaultAttachment().
Definition at line 1083 of file gameplay.c.
References m_AttachmentsMap.
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inlineprivate |
Definition at line 1058 of file gameplay.c.
References m_CharacterName.
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inlineprivate |
Definition at line 1068 of file gameplay.c.
References m_CharacterType.
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inlineprivate |
Definition at line 960 of file gameplay.c.
References GetGame(), and m_AttachmentsMap.
Referenced by MenuDefaultCharacterData().
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inlineprivate |
Definition at line 1078 of file gameplay.c.
References m_ForceRandomCharacter.
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inlineprivate |
serializes data into a param array to be used by "StoreLoginData(notnull array<ref Param> params);"
Definition at line 1029 of file gameplay.c.
References m_AttachmentsMap, m_CharacterName, m_CharacterType, and m_ForceRandomCharacter.
Referenced by MenuData::OnSetDefaultCharacter(), and CGame::StoreLoginDataPrepare().
Definition at line 1063 of file gameplay.c.
References m_CharacterType.
Definition at line 972 of file gameplay.c.
References m_AttachmentsMap.
Referenced by GenerateRandomEquip().
Definition at line 1073 of file gameplay.c.
References m_ForceRandomCharacter.
Definition at line 952 of file gameplay.c.
Referenced by ClearAttachmentsMap(), DeserializeCharacterData(), DumpAttMapContents(), EquipDefaultCharacter(), GetAttachmentMap(), Init(), SerializeCharacterData(), and SetDefaultAttachment().
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private |
Definition at line 950 of file gameplay.c.
Referenced by DeserializeCharacterData(), GetCharacterName(), SerializeCharacterData(), and SetCharacterName().
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private |
Definition at line 951 of file gameplay.c.
Referenced by DeserializeCharacterData(), GetCharacterType(), SerializeCharacterData(), and SetCharacterType().
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private |
Definition at line 953 of file gameplay.c.
Referenced by DeserializeCharacterData(), IsRandomCharacterForced(), SerializeCharacterData(), and SetRandomCharacterForced().