class GetServerModListResult m_Id
GetServersResultRow the output structure of the GetServers operation that represents one game server.
class HungerSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN
const float SOUND_INTERVALS_LIGHT_MAX
bool PlaySoundEventEx(EPlayerSoundEventID id, bool from_anim_system=false, bool is_from_server=false, int param=0)
Wrapper class for managing sound through SEffectManager.
proto native CGame GetGame()
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].