DayZ 1.24
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Private Member Functions | |
override void | Init () |
override bool | ActivateCondition (PlayerBase player) |
override bool | DeactivateCondition (PlayerBase player) |
override void | OnTick (PlayerBase player, float deltaT) |
override void | OnReconnect (PlayerBase player) |
override void | OnActivate (PlayerBase player) |
override void | OnDeactivate (PlayerBase player) |
Private Attributes | |
const float | DISTANCE_SENSITIVITY_SQR = Math.SqrFloat(0.05) |
const int | TICK_FREQUENCY = 15 |
const int | IDLE_COUNT_THRESHOLD = 40 |
vector | m_PrevPosition |
int | m_IdleCount |
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Definition at line 10 of file Flies.c.
References DEFAULT_TICK_TIME_INACTIVE, DisableActivateCheck(), DisableDeactivateCheck(), m_ID, m_TickIntervalActive, m_TickIntervalInactive, m_TrackActivatedTime, and TICK_FREQUENCY.
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Definition at line 61 of file Flies.c.
References PlayerConstants::CORPSE_STATE_DECAYED, and m_IdleCount.
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Definition at line 56 of file Flies.c.
References OnActivate().
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inlineprivate |
Definition at line 30 of file Flies.c.
References PlayerConstants::CORPSE_STATE_DECAYED, DISTANCE_SENSITIVITY_SQR, vector::DistanceSq(), IDLE_COUNT_THRESHOLD, m_IdleCount, and m_PrevPosition.
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Definition at line 7 of file Flies.c.
Referenced by OnActivate(), and OnTick().
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