|
void | JsonApiStruct () |
|
void | ~JsonApiStruct () |
|
void | OnExpand () |
| Event when expand (unpack) process starts.
|
|
void | OnPack () |
| Event when pack starts - you will pack your stuff here.
|
|
void | OnBufferReady () |
| Verification event after successfull JSON packing.
|
|
void | OnSuccess (int errorCode) |
| Event called when pending store operation is finished - callback from JsonApiHandle before handle release.
|
|
void | OnError (int errorCode) |
| Event called when pending store operation is finished - callback from JsonApiHandle before handle release.
|
|
void | OnObject (string name) |
| Called when parsing object.
|
|
void | OnInteger (string name, int value) |
| Called when parsing integer value.
|
|
void | OnFloat (string name, float value) |
| Called when parsing float value.
|
|
void | OnBoolean (string name, bool value) |
| Called when parsing boolean value.
|
|
void | OnString (string name, string value) |
| Called when parsing string value.
|
|
void | OnVector (string name, vector value) |
| Called when parsing vector value.
|
|
void | OnStartArray (string name) |
| Called when parsing array.
|
|
void | OnEndArray (int itemCount) |
| Called when array end, returns count of items.
|
|
void | OnItemObject (int index, string name) |
| Called when parsing object.
|
|
void | OnItemInteger (int index, int value) |
| Called when parsing integer value.
|
|
void | OnItemFloat (int index, float value) |
| Called when parsing float value.
|
|
void | OnItemBoolean (int index, bool value) |
| Called when parsing boolean value.
|
|
void | OnItemString (int index, string value) |
| Called when parsing string value from array.
|
|
void | OnItemVector (int index, vector value) |
| Called when parsing vector value from array.
|
|
proto native void | RegV (string name) |
| Register script variable for auto-feature.
|
|
proto native void | Push (JsonApiStruct obj) |
| Push object to parse (only during parse operation)
|
|
proto native void | StartObject (string name) |
| Start object at hierarchy - !!! Be cautious and doublecheck results when using this !!!
|
|
proto native void | EndObject () |
| End object at hierarchy - !!! Be cautious and doublecheck results when using this !!!
|
|
proto native void | StoreObject (string name, JsonApiStruct obj) |
| Add scripted object to hierarchy (calls through hierarchy)
|
|
proto native void | StoreFloat (string name, float value) |
| Add float value to hierarchy.
|
|
proto native void | StoreInteger (string name, int value) |
| Add integer value to hierarchy.
|
|
proto native void | StoreBoolean (string name, bool value) |
| Add boolean value to hierarchy.
|
|
proto native void | StoreString (string name, string value) |
| Add string value to hierarchy.
|
|
proto native void | StoreVector (string name, vector value) |
| Add vector value to hierarchy.
|
|
proto native void | StartArray (string name) |
| Start array at hierarchy - !!! Be cautious and doublecheck results when using this !!!
|
|
proto native void | EndArray () |
| End array at hierarchy - !!! Be cautious and doublecheck results when using this !!!
|
|
proto native void | ItemObject (JsonApiStruct obj) |
| Add scripted unnamed/ array object.
|
|
proto native void | ItemFloat (float value) |
| Add unnamed/ array float value.
|
|
proto native void | ItemInteger (int value) |
| Add unnamed/ array integer value.
|
|
proto native void | ItemBoolean (bool value) |
| Add unnamed/ array boolean value.
|
|
proto native void | ItemString (string value) |
| Add unnamed/ array string value.
|
|
proto native void | ItemVector (vector value) |
| Add unnamed/ array vector value.
|
|
proto native void | SetDone () |
| Call this when you've done packing or unpacking (interrupt operation)
|
|
proto native void | SetFail () |
| Call this when you've done packing or unpacking + want to generate error - prevent to send invalid data etc.
|
|
proto native void | Pack () |
| Start object packing - when it can be done (when sending remote etc.)
|
|
proto native void | InstantPack () |
| Start object packing now - for use at main thread only!
|
|
proto native void | ExpandFromRAW (string data) |
| Start object unpacking from RAW string data.
|
|
proto native string | AsString () |
| Get packed JSON as string (!only if you called Pack() first, it may return null)
|
|
proto native bool | PackToFile (string FileName) |
| Pack() and save JSON to file.
|
|
proto native bool | SaveToFile (string FileName) |
| Save JSON to file (only If something was loaded or recieved previously!)
|
|
proto native bool | LoadFromFile (string FileName) |
| Load JSON from file and Expand.
|
|
void | IntroSceneCharacter () |
|
void | ~IntroSceneCharacter () |
|
bool | IsDefaultCharacter () |
|
void | SetToDefaultCharacter () |
|
void | SetCharacterID (int char_id) |
|
int | GetCharacterID () |
|
PlayerBase | GetCharacterObj () |
|
TStringArray | GetCharGenderList () |
|
TStringArray | GetCharList (ECharGender gender) |
|
TStringArray | GetCharShirtsList () |
|
TStringArray | GetCharPantsList () |
|
TStringArray | GetCharShoesList () |
|
void | SetCharacterGender (ECharGender gender) |
|
bool | IsCharacterFemale () |
|
ECharGender | GetCharacterGender () |
|
vector | GetPosition () |
|
int | GetNextCharacterID () |
|
int | GetPrevCharacterID () |
|
void | CreateNewCharacterRandom () |
|
void | CreateNewCharacterById (int character_id) |
|
void | CreateNewCharacterByName (string character_name, bool randomize_equip=true) |
|
void | CreateDefaultCharacter () |
|
void | GetLastPlayedServer (int characterID, out string address, out string name, out int port) |
|
void | CreateNewCharacter () |
|
void | LoadCharacterData (vector char_pos, vector char_rot, bool default_char=false) |
| Generates random equip for the new IntroSceneCharacter, whatever is defined in 'cfgCharacterCreation'.
|
|
void | CharacterUnload () |
|
void | CharacterLoad (int character_id, vector char_pos, vector char_rot) |
|
void | SetupPlayerName (bool new_name) |
|
void | SetAttachment (string type, int slot) |
|
string | GetCharacterNameById (int char_id) |
|
string | GetCharacterName () |
|
void | SaveCharName (string name) |
|
void | SaveDefaultCharacter () |
|
void | TransferValues (PlayerBase player) |
|
void | Init () |
|
void | OnScheduledTick (float deltatime) |
|
void | CheckValues () |
|
float | GetBlood () |
|
float | GetHealth () |
|
void | CheckHealth () |
|
void | CheckBlood () |
|
void | SendInitValues () |
| Sends values on object creation.
|
|
void | SendValue (int value_type, float value) |
|
void | ReceiveValue (int value_type, float value) |
|
void | OnRPC (ParamsReadContext ctx) |
|
void | ShowDebugValues (bool show) |
|
void | BleedingIndicator (int source_ID, int severity, GameplayEffectsDataBleeding parent) |
|
void | InitIndicator (vector position) |
|
void | StopIndicator (bool instant=false) |
|
void | StartRunningDrops () |
|
bool | IsRunningDrops () |
| Are any drops currently being animated?
|
|
void | TrySpawnNextDrop () |
|
void | ResetSequence () |
|
void | ResetIndicator () |
|
void | Update (float timeSlice) |
|
bool | GetEndNow () |
|
int | GetSeverity () |
|
void | GameplayEffectsData (array< ref Widget > input, int type, int user_override=-1) |
|
void | Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1) |
|
array< ref Widget > | GetWidgetSet () |
|
int | GetWidgetSetType () |
|
int | GetWidgetSetID () |
|
bool | HasDefinedHandle () |
| Returns 'true' if this class contains update info.
|
|
bool | DataInitialized () |
|
void | UpdateVisibility (bool state) |
|
void | RegisterData (Param p) |
|
void | Update (float timeSlice=0, Param p=null, int handle=-1) |
|
void | ForceStop () |
|
Definition at line 8 of file JsonApiStruct.c.