void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
void OnExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Entity which has the particle instance as an ObjectComponent.
proto native void SetOwner(Class owner)
Set the owner of this ParticleSource.