DayZ 1.24
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Go to the source code of this file.
Classes | |
class | TotalDamageResult |
Typedefs | |
typedef map< string, ref array< string > > | DamageZoneMap |
Enumerations | |
enum | DamageType |
exposed from C++ (do not change) More... | |
Variables | |
CLOSE_COMBAT | |
FIRE_ARM | |
EXPLOSION | |
STUN | |
CUSTOM | |
Definition at line 141 of file DamageSystem.c.
exposed from C++ (do not change)
Definition at line 10 of file DamageSystem.c.
enum DamageType CloseCombatDamage | ( | EntityAI | source, |
Object | targetObject, | ||
int | targetComponentIndex, | ||
string | ammoTypeName, | ||
vector | worldPos, | ||
int | directDamageFlags = ProcessDirectDamageFlags.ALL_TRANSFER ) |
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Definition at line 94 of file DamageSystem.c.
References CFG_MAGAZINESPATH, CFG_VEHICLESPATH, CFG_WEAPONSPATH, string::Format(), GetGame(), and path.
Definition at line 115 of file DamageSystem.c.
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Returns damage zone to which the named component belongs.
Definition at line 66 of file DamageSystem.c.
References component.
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Definition at line 27 of file DamageSystem.c.
References CFG_MAGAZINESPATH, CFG_VEHICLESPATH, CFG_WEAPONSPATH, string::Format(), GetGame(), and path.
Definition at line 123 of file DamageSystem.c.
CLOSE_COMBAT |
Definition at line 0 of file DamageSystem.c.
CUSTOM |
Definition at line 4 of file DamageSystem.c.
EXPLOSION |
Definition at line 2 of file DamageSystem.c.
FIRE_ARM |
Definition at line 1 of file DamageSystem.c.
STUN |
Definition at line 3 of file DamageSystem.c.