DayZ 1.24
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FirearmActionUnjam.c
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2{
4 {
5 }
6
7 override bool HasTarget()
8 {
9 return false;
10 }
11
12 override typename GetInputType()
13 {
15 }
16
18 {
21 }
22
23 override bool HasProgress()
24 {
25 return false;
26 }
27
28
29 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item) //condition for action
30 {
31 if (!super.ActionCondition(player, target, item))
32 return false;
33
35 return player.GetWeaponManager().CanUnjam(wpn);
36 }
37
39 {
40 super.Start(action_data);
41
42 action_data.m_Player.GetWeaponManager().Unjam(this);
43 }
44};
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
override void Start(ActionData action_data)
override bool HasTarget()
override bool HasProgress()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)