35 return player.GetWeaponManager().CanUnjam(
wpn);
42 action_data.m_Player.GetWeaponManager().Unjam(
this);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void Start(ActionData action_data)
override bool HasTarget()
void FirearmActionUnjam()
override bool HasProgress()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)