7 player.SetRestrained(
false);
34 if (!
player.IsRestrained())
36 player.SetRestrained(
true);
37 player.OnItemInHandsChanged();
40 if (
player.IsControlledPlayer())
80 player.SetRestrained(
false);
void AddAction(typename actionName)
InventoryLocationType
types of Inventory Location
override void SetActions()
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
void ~RestrainingToolLocked()
override void EEKilled(Object killer)
proto native CGame GetGame()