7      player.SetRestrained(
false);
 
 
   34            if (!
player.IsRestrained())
 
   36              player.SetRestrained(
true);
 
   37              player.OnItemInHandsChanged();
 
   40            if (
player.IsControlledPlayer())
 
 
   80        player.SetRestrained(
false);
 
 
void AddAction(typename actionName)
InventoryLocationType
types of Inventory Location
override void SetActions()
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
void ~RestrainingToolLocked()
override void EEKilled(Object killer)
proto native CGame GetGame()