60 return player.IsRestrained();
91 player.SetRestrained(
false);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void SetCommand(int command_uid)
ref CABase m_ActionComponent
override void CreateActionComponent()
const float DEFAULT_STRUGGLE_TIME
override void EndActionComponent()
override void CreateConditionComponents()
override void OnEndAnimationLoopServer(ActionData action_data)
override bool HasTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
override bool CanBeUsedInRestrain()
override bool HasProneException()
void ActionUnrestrainSelf()
base class for transformation operations (creating one item from another)
DayZPlayerConstants
defined in C++
const float CLEAN_UNRESTRAIN_DAMAGE
const float DEBUG_QUICK_UNRESTRAIN_TIME
static proto int RandomInt(int min, int max)
Returns a random int number between and min [inclusive] and max [exclusive].