Definition at line 1 of file AliceBag_ColorBase.c.
◆ ~LargeTentBackPack()
void Backpack_Base::~LargeTentBackPack |
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◆ IsClothing()
◆ LargeTentBackPack()
void Backpack_Base::LargeTentBackPack |
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◆ OnRPC()
◆ PlayRepackingLoopSound()
void Backpack_Base::PlayRepackingLoopSound |
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Definition at line 39 of file LargeTentBackPack.c.
40 {
43 }
class JsonUndergroundAreaTriggerData GetPosition
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
References GetPosition, m_RepackingLoopSound, and SEffectManager::PlaySound().
Referenced by OnRPC().
◆ SetActions()
◆ StopRepackingLoopSound()
void Backpack_Base::StopRepackingLoopSound |
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◆ m_RepackingLoopSound
The documentation for this class was generated from the following files: